更新至v0.1.3 Update to v0.1.3


新增英文版,可從選項頁面中隨時切換

更新經驗條和懲罰條的美術


現在將平衡不同大懲罰難度的附帶效果,從「下回大懲罰的間隔」改為「小懲罰等級的微幅提升」

以往設計因無法方便地設定非整數間隔而導致平衡困難,且大懲罰間隔視選擇可能非常密集,進而干擾遊戲節奏

現在的設計無論任何選擇,普通難度固定 90 秒一次大懲罰(困難為 75 秒),但若選擇較簡單的大懲罰,則需在這 90 秒內承受更高等級的小懲罰

小懲罰等級現在可包含小數,表示觸發額外 +1 等級的機率,例如 4.2 表示基礎為 4 級,但有 20% 機率變為 5 級

採用新設計後整體難度應該有所降低



修正恩典「天生幸運」給的額外恩典升級機率不正常增加的錯誤

修正恩典「最後衝刺」的特殊倍率沒有套用的錯誤

修正取得恩典「最後衝刺」時,達到過關等級沒有詢問是否立即結束遊戲的錯誤

修改方塊消除時的多色計算方式:現在頑固方塊和虹色方塊都不列入計算,且多色下限為 1(只有虹色方塊或虹色方塊連接頑固方塊算為 1 色消除)

修正取得恩典「破壞頑固」時,虹色方塊連接頑固方塊的方塊團無法正常消除的錯誤

修正金色方塊放置在場地最下方時,因找不到消除目標而導致當機的錯誤

修正恩典「連鎖速吞」在 1 連鎖時就生效的錯誤

修正取得恩典「連鎖速吞」時,黑洞容量減至 0 不會關閉容量顯示的錯誤

修正恩典「結尾吞噬」生效時錯誤計算回合經過,使 1 冷卻的黑洞能無限使用的錯誤

加入「場地擾動」主題恩典之行列消除時的音效

加入恩典「重新映射」的方塊映射特效

修正使用恩典「盤面挪動」的能力時,可能發生盤面仍有空位仍被判定Game Over的錯誤

修正取得恩典「方中之方」時,頑固方塊在連接出 2×2 大方塊時也會消除的錯誤

恩典「斜向連接」的「消除連接數 +1」改為「消除連接數 +2」

恩典「核連鎖」的「消除連接數 +1」改為「消除連接數 +2」,並移除「消除連接數達到 1 時失去此恩典,此恩典加回恩典池」


Added English version, which can be switched anytime from the options page.

Updated the visuals of the experience bar and punishment bar.


The side effect used to balance different major punishment difficulties has been changed from "interval before next big punishment" to "a slight increase in the level of small punishments".

Previously, the design made it difficult to balance due to the inconvenience of using non-integer intervals, and some choices could lead to big punishments occurring too frequently, disrupting the game flow.

With the new design, the interval between big punishments is fixed regardless of choice—90 seconds on Normal difficulty (75 seconds on Hard)—but if an easier big punishment is chosen, you’ll need to endure higher-level small punishments during those 90 seconds.

Minor punishment levels now include decimal values, which represent the chance of an extra +1 level. For example, a level of 4.2 means the punishment is normally level 4, but has a 20% chance to become level 5.

The overall difficulty should be slightly reduced with the new design.



Fixed a bug where the "Inborn Luck" gift improperly increased the bonus gift upgrade chance.

Fixed a bug where the special multiplier from the "Final Sprint" gift was not applied.

Fixed a bug where acquiring the "Final Sprint" gift did not prompt to end the game immediately when the target level was reached.

Adjusted how multi-color clears are calculated: stubborn blocks and rainbow blocks no longer count toward color variety, and the minimum number of colors is now 1 (e.g., a rainbow block connected to stubborn blocks is treated as a 1-color clear).

Fixed a bug where acquiring the "Destroy Stubbornness" gift failed to clear block groups when rainbow blocks were connected to stubborn blocks.

Fixed a crash that occurred when placing a gold block at the very bottom of the field and the game couldn’t find a target to clear.

Fixed a bug where the "Chain Rapid Devour" gift would trigger even on 1-chain clears.

Fixed a bug where black hole capacity dropped to 0 but the capacity display remained active after acquiring the "Chain Rapid Devour" gift.

Fixed a bug where the "End Devour" gift miscalculated the turns passed, allowing a 1-cooldown black hole to be used indefinitely.

Added sound effects for row and column clears triggered by the "Field Disturbance" themed gifts.

Added visual effect for block remapping when using the "Remapping" gift.

Fixed a bug where using the "Field Move" gift could still result in a Game Over even when empty spaces remained on the field.

Fixed a bug where stubborn blocks were being cleared when part of a 2×2 large block after acquiring the "Block Within a Block" gift.

Changed the bonus from "Diagonal Connection" from +1 to +2 number of connections for clear.

Changed the bonus from "Nuclear Chain" from +1 to +2 number of connections for clear, and removed the rule that "When clear number of connections reaches 1, loses this gift and this gift returns to the gift pool".

Files

block_heaven_and_hell.zip (v0.1.3) 70 MB
83 days ago

Get 方塊天獄(demo)

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